Tangerine 10 by the numbers

Three studies built from the game's own code: what a random board contains, which play style scores most, and every way to make ten. Each one comes from a simulation script, not from guesswork.

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How these were made

The script scripts/simulate.mjs copies the line of game code that fills a board — a random whole number from 1 to 9 in every cell — and uses a fixed random seed so the results can be reproduced exactly. It generated 100,000 boards for each board size, and ran four automatic players for 5,000 games under each of three speed assumptions, using the real 120-second timer, two-second combo window and multiplier table. The pages read their numbers straight from the script's output file.

For the rules themselves, see How to Play; for practical habits, the strategy guide.